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ELIXIER | DAGGER

I created this dagger piece with inspiration drawn from the sharp elegance of obsidian glass and the mystical qualities of an elixir, aiming to blend raw natural brutality with arcane refinement. The blade features a dark, glass-like surface with subtle translucency and internal depth, while the handle is crafted from a weathered bone fragment, reinforcing an ancient, ritualistic aesthetic.

The asset was created using Maya for base modeling, ZBrush for high-detail sculpting, and Substance Painter for texturing, before being rendered in Unreal Engine. The focus was placed on material realism, surface breakup, and cinematic presentation to enhance the overall visual impact.